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hub / github.com/BohemiaInteractive/CWR / IsEditorControllerUiActive

Method IsEditorControllerUiActive

engine/Poseidon/World/WorldImpl.cpp:1957–1961  ·  view source on GitHub ↗

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1955 return display->GetControllerUiScene();
1956
1957 return GameplayControllerScene();
1958}
1959
1960bool World::IsEditorControllerUiActive()
1961{
1962 const ControllerUiScene scene = GetControllerUiScene();
1963 return scene.kind == ControllerSceneKind::EditorMap || scene.kind == ControllerSceneKind::EditorDialog;
1964}

Callers 2

ProcessJoystick_SDLFunction · 0.80
TriGpadButtonFunction · 0.80

Calls

no outgoing calls

Tested by 1

TriGpadButtonFunction · 0.64