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hub / github.com/BohemiaInteractive/CWR / Init

Method Init

engine/Poseidon/World/Simulation/Simul.cpp:837–842  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

835}
836
837void PilotHead::Init(Vector3Par neck, Vector3Par head, const Entity* vehicle)
838{
839 _neck = neck, _head = head;
840 Reset(vehicle);
841 _valid = true;
842}
843
844void PilotHead::SetPars(const PilotHeadPars& pars)
845{

Callers 8

CheckUnderLandMethod · 0.45
CheckIntersectionMethod · 0.45
CollisionBufferMethod · 0.45
GroundCollisionBufferMethod · 0.45
InitShapeMethod · 0.45
CreateObjectMethod · 0.45
ResetStatusMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected