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hub / github.com/BohemiaInteractive/CWR / WorldTransform

Method WorldTransform

engine/Poseidon/World/Scene/Object.cpp:284–289  ·  view source on GitHub ↗

access to world space transformation

Source from the content-addressed store, hash-verified

282
283// access to world space transformation
284Matrix4 Object::WorldTransform() const
285{
286 // normal objects are not in any hierearchy
287 // thay have world-space transform same as in-hierarchy
288 return Transform();
289}
290
291Vector3 Object::WorldSpeed() const
292{

Callers 7

TestVehicleMethod · 0.45
ScanMethod · 0.45
UpdatePositionMethod · 0.45
CraterOnVehicleMethod · 0.45
SimulateTitlesMethod · 0.45
CheckCursorTargetMethod · 0.45
ObjGetPosFunction · 0.45

Calls 1

TransformFunction · 0.85

Tested by 1

TestVehicleMethod · 0.36