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hub / github.com/BohemiaInteractive/CWR / SetPosition

Method SetPosition

engine/Poseidon/World/Scene/Object.cpp:1679–1682  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1677{
1678 // soldier and other vehicles may pass through
1679 return GetMass() < 10;
1680}
1681
1682FrameBase::FrameBase() : _scale(1) {}
1683
1684void FrameBase::SetPosition(Vector3Par pos)
1685{

Callers 15

ReloadViewerCoreMethod · 0.45
TickViewerControlsMethod · 0.45
ResetViewerMethod · 0.45
InitEditorMethod · 0.45
World_SetTriViewOverrideFunction · 0.45
SimulateMethod · 0.45
convertToLODShapeFunction · 0.45
EstimateAttackMethod · 0.45
Thing.cppFile · 0.45
SimulateMethod · 0.45
CreateLightMethod · 0.45
InitSkewMethod · 0.45

Calls

no outgoing calls

Tested by 1

TriTeleportPlayerToFunction · 0.36