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github.com/BohemiaInteractive/CWR
/ SetPosition
Method
SetPosition
engine/Poseidon/World/Scene/Object.cpp:1679–1682 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
1677
{
1678
// soldier and other vehicles may pass through
1679
return GetMass() < 10;
1680
}
1681
1682
FrameBase::FrameBase() : _scale(1) {}
1683
1684
void FrameBase::SetPosition(Vector3Par pos)
1685
{
Callers
15
ReloadViewerCore
Method · 0.45
TickViewerControls
Method · 0.45
ResetViewer
Method · 0.45
InitEditor
Method · 0.45
World_SetTriViewOverride
Function · 0.45
Simulate
Method · 0.45
convertToLODShape
Function · 0.45
EstimateAttack
Method · 0.45
Thing.cpp
File · 0.45
Simulate
Method · 0.45
CreateLight
Method · 0.45
InitSkew
Method · 0.45
Calls
no outgoing calls
Tested by
1
TriTeleportPlayerTo
Function · 0.36