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github.com/BohemiaInteractive/CWR
/ IsPassable
Method
IsPassable
engine/Poseidon/World/Scene/Object.cpp:1671–1675 ·
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Source
from the content-addressed store, hash-verified
1669
}
1670
1671
float Object::GetSpeaking() const
1672
{
1673
return 0;
1674
}
1675
1676
bool Object::IsPassable() const
1677
{
1678
// soldier and other vehicles may pass through
Callers
5
Simulate
Method · 0.80
Simulate
Method · 0.80
Simulate
Method · 0.80
SimulateOneIter
Method · 0.80
CreateField
Method · 0.80
Calls
1
GetMass
Function · 0.70
Tested by
no test coverage detected