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/
github.com/BohemiaInteractive/CWR
/ GetSpeaking
Method
GetSpeaking
engine/Poseidon/World/Scene/Object.cpp:1666–1669 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
1664
}
1665
1666
void Object::AttachWave(IWave* wave, float freq)
1667
{
1668
// lip-sync or wave source attach
1669
}
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float Object::GetSpeaking() const
1672
{
Callers
1
HowMuchInteresting
Function · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected