| 61 | } |
| 62 | |
| 63 | bool ControlsConfig::Load(const std::string& path) |
| 64 | { |
| 65 | std::error_code ec; |
| 66 | if (!std::filesystem::exists(path, ec)) |
| 67 | return false; |
| 68 | |
| 69 | ParamFile cfg; |
| 70 | cfg.Parse(RString(path.c_str())); |
| 71 | |
| 72 | UserActionDesc* descs = InputSubsystem::GetUserActionDesc(); |
| 73 | for (int i = 0; i < UAN; i++) |
| 74 | { |
| 75 | const ParamEntry* entry = cfg.FindEntry(KeyName(descs[i])); |
| 76 | if (entry) |
| 77 | { |
| 78 | AutoArray<int>& slot = bindings[i]; |
| 79 | slot.Resize(0); |
| 80 | int n = entry->GetSize(); |
| 81 | for (int j = 0; j < n; j++) |
| 82 | { |
| 83 | int code = (*entry)[j]; |
| 84 | // Defensive: drop joystick-class entries that somehow |
| 85 | // ended up in controls.cfg (legacy file pre-split). |
| 86 | // They'll be re-loaded from gamepad.cfg. |
| 87 | if (code != -1 && IsKbmCode(code)) |
| 88 | slot.Add(code); |
| 89 | } |
| 90 | slot.Compact(); |
| 91 | } |
| 92 | |
| 93 | // Modifiers are optional in the file; default to -1 per binding |
| 94 | // when missing so old configs (no _mod lines) still load. |
| 95 | AutoArray<int>& mods = modifiers[i]; |
| 96 | mods.Resize(0); |
| 97 | const ParamEntry* modEntry = cfg.FindEntry(ModName(descs[i])); |
| 98 | if (modEntry) |
| 99 | { |
| 100 | int n = modEntry->GetSize(); |
| 101 | for (int j = 0; j < n; j++) |
| 102 | mods.Add((int)(*modEntry)[j]); |
| 103 | } |
| 104 | // Pad / truncate so the parallel array exactly matches the |
| 105 | // primary binding list length. |
| 106 | while (mods.Size() < bindings[i].Size()) |
| 107 | mods.Add(-1); |
| 108 | if (mods.Size() > bindings[i].Size()) |
| 109 | mods.Resize(bindings[i].Size()); |
| 110 | mods.Compact(); |
| 111 | } |
| 112 | return true; |
| 113 | } |
| 114 | |
| 115 | bool ControlsConfig::Save(const std::string& path) const |
| 116 | { |