| 379 | } |
| 380 | |
| 381 | void CStaticMapArcadeViewer::CreateObjectList() |
| 382 | { |
| 383 | _objects.Clear(); |
| 384 | |
| 385 | const VehicleType* type = GWorld->Preloaded(VTypeStatic); |
| 386 | int i, n = GWorld->NBuildings(); |
| 387 | for (i = 0; i < n; i++) |
| 388 | { |
| 389 | Vehicle* veh = GWorld->GetBuilding(i); |
| 390 | VehicleWithAI* vehai = dyn_cast<VehicleWithAI>(veh); |
| 391 | if (!vehai) |
| 392 | { |
| 393 | continue; |
| 394 | } |
| 395 | if (!vehai->GetType()->IsKindOf(type)) |
| 396 | { |
| 397 | continue; |
| 398 | } |
| 399 | |
| 400 | _objects.Add(vehai); |
| 401 | } |
| 402 | } |
| 403 | |
| 404 | VehicleWithAI* CStaticMapArcadeViewer::FindObject(int id) |
| 405 | { |
no test coverage detected