| 41 | // Arcade Map subdisplays |
| 42 | |
| 43 | void CStaticAzimut::OnDraw(float alpha) |
| 44 | { |
| 45 | CStatic::OnDraw(alpha); |
| 46 | |
| 47 | CEdit* edit = dynamic_cast<CEdit*>(_parent->GetCtrl(_idcEdit)); |
| 48 | PoseidonAssert(edit); |
| 49 | if (!edit) |
| 50 | { |
| 51 | return; |
| 52 | } |
| 53 | float azimut = edit->GetText() ? atof(edit->GetText()) : 0; |
| 54 | azimut = HDegree(azimut); |
| 55 | |
| 56 | PackedColor color(Color(0.08, 0.08, 0.12, alpha)); |
| 57 | float xc = _x + 0.5 * _w; |
| 58 | float zc = _y + 0.5 * _h; |
| 59 | const float r1 = 0.32; |
| 60 | const float r2 = 0.26; |
| 61 | const float diff = 0.08; |
| 62 | float x1 = xc + sin(azimut) * r1 * _w; |
| 63 | float z1 = zc - cos(azimut) * r1 * _h; |
| 64 | float x2 = xc + sin(azimut - diff) * r2 * _w; |
| 65 | float z2 = zc - cos(azimut - diff) * r2 * _h; |
| 66 | float x3 = xc + sin(azimut + diff) * r2 * _w; |
| 67 | float z3 = zc - cos(azimut + diff) * r2 * _h; |
| 68 | |
| 69 | float w = GLOB_ENGINE->Width2D(); |
| 70 | float h = GLOB_ENGINE->Height2D(); |
| 71 | |
| 72 | int xx1 = toIntFloor(x1 * w + 0.5); |
| 73 | int zz1 = toIntFloor(z1 * h + 0.5); |
| 74 | int xx2 = toIntFloor(x2 * w + 0.5); |
| 75 | int zz2 = toIntFloor(z2 * h + 0.5); |
| 76 | int xx3 = toIntFloor(x3 * w + 0.5); |
| 77 | int zz3 = toIntFloor(z3 * h + 0.5); |
| 78 | |
| 79 | GLOB_ENGINE->DrawLine(Line2DPixel(xx1, zz1, xx2, zz2), color, color); |
| 80 | GLOB_ENGINE->DrawLine(Line2DPixel(xx2, zz2, xx3, zz3), color, color); |
| 81 | GLOB_ENGINE->DrawLine(Line2DPixel(xx3, zz3, xx1, zz1), color, color); |
| 82 | } |
| 83 | |
| 84 | void CStaticAzimut::OnLButtonClick(float x, float y) |
| 85 | { |