| 280 | } |
| 281 | |
| 282 | void UIActions::SelectNext(bool cycle) |
| 283 | { |
| 284 | if (Size() == 0) |
| 285 | { |
| 286 | return; |
| 287 | } |
| 288 | int i = FindSelected() + 1; |
| 289 | if (i >= Size()) |
| 290 | { |
| 291 | if (cycle) |
| 292 | { |
| 293 | i = 0; |
| 294 | } |
| 295 | else |
| 296 | { |
| 297 | i = Size() - 1; |
| 298 | } |
| 299 | } |
| 300 | _selected = Get(i); |
| 301 | } |
| 302 | |
| 303 | bool CheckSupply(EntityAI* vehicle, EntityAI* parent, SupportCheckF check, float limit, bool now); |
| 304 |