| 2270 | { |
| 2271 | if (IsEmptySelectedUnits()) |
| 2272 | { |
| 2273 | return; |
| 2274 | } |
| 2275 | grp->SendState(new RadioMessageTarget(grp, ListSelectedUnits(), nullptr, false, true)); |
| 2276 | ClearSelectedUnits(); |
| 2277 | } |
| 2278 | |
| 2279 | void InGameUI::IssueWatchAuto(AIGroup* grp) |
| 2280 | { |
| 2281 | if (IsEmptySelectedUnits()) |
| 2282 | { |
| 2283 | return; |
| 2284 | } |
| 2285 | grp->SendState(new RadioMessageWatchAuto(grp, ListSelectedUnits())); |
| 2286 | ClearSelectedUnits(); |
| 2287 | } |
| 2288 | |
| 2289 | void InGameUI::SendFireReady(AIUnit* unit, bool ready) |
nothing calls this directly
no test coverage detected