| 2112 | action.param2 = item._param2; |
| 2113 | action.param3 = item._param3; |
| 2114 | action.priority = 0; |
| 2115 | action.showWindow = false; |
| 2116 | action.hideOnUse = false; |
| 2117 | unit->GetVehicle()->StartActionProcessing(action, unit); |
| 2118 | } |
| 2119 | } |
| 2120 | } |
| 2121 | |
| 2122 | ClearSelectedUnits(); |
| 2123 | } |
| 2124 | |
| 2125 | void InGameUI::IssueMove(AIGroup* grp, int where) |
| 2126 | { |
| 2127 | if (IsEmptySelectedUnits()) |
| 2128 | { |
| 2129 | return; |
| 2130 | } |
| 2131 | |
| 2132 | AIUnit* unit = nullptr; |
| 2133 | for (int i = 0; i < MAX_UNITS_PER_GROUP; i++) |
| 2134 | { |
nothing calls this directly
no test coverage detected