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hub / github.com/BohemiaInteractive/CWR / SeedTestSessions

Method SeedTestSessions

engine/Poseidon/UI/DisplayUIMultiplayer.cpp:1686–1723  ·  view source on GitHub ↗

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1684 if (filter.minPlayers > 0)
1685 {
1686 AddCondition(value, Format("numplayers >= %d", filter.minPlayers));
1687 }
1688 if (filter.maxPlayers > 0)
1689 {
1690 AddCondition(value, Format("numplayers <= %d", filter.maxPlayers));
1691 }
1692
1693 if (!filter.fullServers)
1694 {
1695 AddCondition(value, "numplayers < maxplayers");
1696 }
1697
1698 return value;
1699}
1700
1701void DisplayMultiplayer::UpdateServerList()
1702{
1703 if (!_sessions)
1704 {
1705 return;
1706 }
1707
1708 // Test seed (triSeedSessions) freezes the list — skip the refresh so the
1709 // injected rows aren't cleared by the (empty) LAN/master fetch.
1710 if (_testSeeded)
1711 {
1712 return;
1713 }
1714
1715 // (Re)fetch only on an explicit refresh — kick the query asynchronously so
1716 // the menu keeps rendering while the HTTP round-trip is in flight; the
1717 // results land on a later frame below via ThinkMasterServerBrowser().
1718 if (_refresh)
1719 {
1720 _refresh = false;
1721
1722 RString host = GetNetworkMasterServer();
1723 if (host.GetLength() <= 0)
1724 {
1725 _sessions->_sessions.Resize(0);
1726 _sessions->SetCurSel(0);

Callers 1

TriSeedSessionsFunction · 0.80

Calls 6

GetTickCountFunction · 0.85
ResizeMethod · 0.45
AddMethod · 0.45
SetCurSelMethod · 0.45
GetSizeMethod · 0.45
SortMethod · 0.45

Tested by 1

TriSeedSessionsFunction · 0.64