| 630 | { |
| 631 | CheckCollisions(key); |
| 632 | } |
| 633 | |
| 634 | return; |
| 635 | } |
| 636 | } |
| 637 | |
| 638 | // check collisions |
| 639 | bool collision = false; |
| 640 | for (int i = 0; i < UAN; i++) |
| 641 | { |
| 642 | for (int j = 0; j < _keys[i].Size(); j++) |
| 643 | { |
| 644 | if (_keys[i][j] == key) |
| 645 | { |
| 646 | collision = true; |
| 647 | _collisions[i][j] = true; |
| 648 | } |
| 649 | } |
| 650 | } |
| 651 | |
| 652 | _keys[action].Add(key); |
| 653 | _collisions[action].Add(collision); |
| 654 | } |
| 655 |
no test coverage detected