| 315 | } |
| 316 | } |
| 317 | |
| 318 | void NetworkServer::DebugAnswer(RString str) |
| 319 | { |
| 320 | if (_gameMaster != AI_PLAYER) |
| 321 | { |
| 322 | NetworkCommandMessage msg; |
| 323 | msg.type = NCMTDebugAnswer; |
| 324 | msg.content.WriteString(str); |
| 325 | SendMsg(_gameMaster, &msg, NMFGuaranteed); |
| 326 | } |
| 327 | } |
| 328 | |
| 329 | int NetworkServer::ConsoleF(const char* format, ...) |
nothing calls this directly
no test coverage detected