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hub / github.com/BohemiaInteractive/CWR / DebugAnswer

Method DebugAnswer

engine/Poseidon/Network/NetworkServerSimulate.cpp:317–326  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

315 }
316}
317
318void NetworkServer::DebugAnswer(RString str)
319{
320 if (_gameMaster != AI_PLAYER)
321 {
322 NetworkCommandMessage msg;
323 msg.type = NCMTDebugAnswer;
324 msg.content.WriteString(str);
325 SendMsg(_gameMaster, &msg, NMFGuaranteed);
326 }
327}
328
329int NetworkServer::ConsoleF(const char* format, ...)

Callers

nothing calls this directly

Calls 1

WriteStringMethod · 0.80

Tested by

no test coverage detected