| 426 | } |
| 427 | LOG_INFO(Network, "Server initialized successfully on port {}", server->GetSessionPort()); |
| 428 | |
| 429 | if (voiceOverNet) |
| 430 | { |
| 431 | server->InitVoice(); |
| 432 | } |
| 433 | |
| 434 | char buffer[256]; |
| 435 | snprintf(buffer, sizeof(buffer), "%sTmp%d", GamePaths::Instance().TempDir().c_str(), server->GetSessionPort()); |
| 436 | ServerTmpDir = buffer; |
| 437 | |
| 438 | return server; |
| 439 | } |
| 440 | |
| 441 | bool NetworkServer::Init(int port, RString password) |
| 442 | { |
| 443 | // load some settings from Flashpoint.cfg |
| 444 | ParamFile cfg; |
| 445 | cfg.Parse(FlashpointCfg); |
no test coverage detected