| 2036 | } |
| 2037 | } |
| 2038 | |
| 2039 | void NetworkManager::AskForChangePosition(Person* soldier, Transport* vehicle, UIActionType type) |
| 2040 | { |
| 2041 | if (_client) |
| 2042 | { |
| 2043 | _client->AskForChangePosition(soldier, vehicle, type); |
| 2044 | } |
| 2045 | } |
| 2046 | |
| 2047 | void NetworkManager::AskForAimWeapon(EntityAI* vehicle, int weapon, Vector3Par dir) |