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hub / github.com/BohemiaInteractive/CWR / GetGameState

Method GetGameState

engine/Poseidon/Network/NetworkMisc.cpp:1387–1401  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1385 }
1386 if (_client)
1387 {
1388 ret += _client->CleanUpMemory();
1389 }
1390 return ret;
1391}
1392
1393void NetworkManager::CreateMission(RString mission, RString world)
1394{
1395 if (_server)
1396 {
1397 _server->CreateMission(mission, world);
1398 }
1399}
1400
1401void NetworkManager::KickOff(int dpnid, KickOffReason reason)
1402{
1403 if (_server)
1404 {

Callers 8

GetServerStateMethod · 0.45
PublicVariableMethod · 0.45
OnMessageMethod · 0.45
OnMessageMethod · 0.45
SimulateDSMethod · 0.45
OnPlayerCreateMethod · 0.45
OnPlayerDestroyMethod · 0.45
DoRespawnMethod · 0.45

Calls 1

IsSimulateModeMethod · 0.80

Tested by

no test coverage detected