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hub / github.com/BohemiaInteractive/CWR / GetClientServerState

Method GetClientServerState

engine/Poseidon/Network/NetworkMisc.cpp:1420–1427  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1418 StartEnumHosts();
1419
1420 GDebugger.ResumeCheckingAlive();
1421}
1422
1423void NetworkManager::GetPlayers(AutoArray<NetPlayerInfo, MemAllocSA>& players)
1424{
1425 if (_client)
1426 {
1427 _client->GetPlayers(players);
1428 }
1429 else
1430 {

Callers

nothing calls this directly

Calls 1

GetServerStateMethod · 0.45

Tested by

no test coverage detected