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hub / github.com/BohemiaInteractive/CWR / ~NetworkClient

Method ~NetworkClient

engine/Poseidon/Network/NetworkClient.cpp:218–227  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

216 if (ShouldInitializeClientVoice(botClient))
217 {
218 _client->InitVoice();
219 }
220
221 char buffer[256];
222 snprintf(buffer, sizeof(buffer), "%sTmp%d", GamePaths::Instance().TempDir().c_str(), GetNetworkPort());
223 ServerTmpDir = buffer;
224
225 return true;
226}
227
228NetworkClient::~NetworkClient()
229{
230 RemoveSystemMessages();

Callers

nothing calls this directly

Calls 2

ClearMuteIgnoreFunction · 0.85
DeleteDirectoryStructureFunction · 0.85

Tested by

no test coverage detected