| 27 | } |
| 28 | |
| 29 | void MouseState::DiscardBuffered() |
| 30 | { |
| 31 | btnCount_ = 0; |
| 32 | bufDeltaX_ = bufDeltaY_ = bufWheel_ = 0; |
| 33 | smoothX_ = smoothY_ = 0; |
| 34 | } |
| 35 | |
| 36 | bool MouseState::Update(CursorAccum& cursor, int gameFocusLost, bool lookAroundEnabled, UITime currentTime, |
| 37 | const CursorClamp* clamp, float cursorAspectRatio, float aimAspectRatio) |
no outgoing calls
no test coverage detected