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hub / github.com/BohemiaInteractive/CWR / MarkJoystickThrustActive

Method MarkJoystickThrustActive

engine/Poseidon/Input/InputSubsystem.cpp:840–843  ·  view source on GitHub ↗

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838}
839void InputSubsystem::MarkJoystickThrustActive()
840{
841 GInput.gamepad.thrustLastActive = Glob.uiTime;
842}
843
844bool InputSubsystem::IsActionBoundToRecentAxis(UserAction action) const
845{
846 const int idx = static_cast<int>(context_);

Callers 2

Calls

no outgoing calls

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no test coverage detected