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hub / github.com/BohemiaInteractive/CWR / IsMouseButtonsReversed

Method IsMouseButtonsReversed

engine/Poseidon/Input/InputSubsystem.cpp:1272–1275  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1270}
1271void InputSubsystem::SetJoystickEnabled(bool v)
1272{
1273 GInput.gamepad.enabled = v;
1274}
1275void InputSubsystem::ToggleJoystickEnabled()
1276{
1277 GInput.gamepad.enabled = !GInput.gamepad.enabled;
1278}

Callers 9

DrawMouseTabFunction · 0.80
DisplayConfigureMethod · 0.80
RefreshLanguageMethod · 0.80
OnButtonClickedMethod · 0.80
MountMethod · 0.80
RowValueMethod · 0.80
MouseStateSnapshotMethod · 0.80

Calls

no outgoing calls

Tested by 1

MouseStateSnapshotMethod · 0.64