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hub / github.com/BohemiaInteractive/CWR / GetCursorY

Method GetCursorY

engine/Poseidon/Input/InputSubsystem.cpp:733–736  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

731}
732float InputSubsystem::GetCursorY() const
733{
734 return GInput.cursor.cursorY;
735}
736
737float InputSubsystem::GetGamepadAxis(int axis) const
738{
739 if (axis < 0 || axis >= N_JOYSTICK_AXES)

Callers 2

DrawMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected