| 963 | |
| 964 | float InputSubsystem::ConsumeCursorScroll() |
| 965 | { |
| 966 | float val = GInput.cursor.aimDeltaZ; |
| 967 | GInput.cursor.aimDeltaZ = 0; |
| 968 | return val; |
| 969 | } |
| 970 | |
| 971 | void InputSubsystem::ResetCursorPosition() |
| 972 | { |
| 973 | GInput.cursor.cursorX = 0; |
no outgoing calls
no test coverage detected