| 134 | } |
| 135 | |
| 136 | void InputProfile::LoadDefaults() |
| 137 | { |
| 138 | ClearAll(); |
| 139 | UserActionDesc* descs = InputSubsystem::GetUserActionDesc(); |
| 140 | for (int i = 0; i < UAN; i++) |
| 141 | { |
| 142 | const KeyList& keys = descs[i].keys; |
| 143 | for (int j = 0; j < keys.Size(); j++) |
| 144 | { |
| 145 | if (IsLegacyGamepadCode(keys[j])) |
| 146 | continue; |
| 147 | InputCode code = InputCode::FromLegacy(keys[j]); |
| 148 | if (code.valid()) |
| 149 | Bind(static_cast<UserAction>(i), code); |
| 150 | } |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | void InputProfile::SetBindingsFromLegacy(UserAction action, const int* keys, int count) |
| 155 | { |
no test coverage detected