| 68 | } |
| 69 | |
| 70 | GameVarSpace* GameStateEvaluatorFunctions::LoadVariables(SerializeBinStream& f) |
| 71 | { |
| 72 | GameVarSpace* vars = new GameVarSpace(); |
| 73 | int n; |
| 74 | f.Transfer(n); |
| 75 | for (int i = 0; i < n; i++) |
| 76 | { |
| 77 | RString name; |
| 78 | int value; |
| 79 | f.Transfer(name); |
| 80 | f.Transfer(value); |
| 81 | GameVariable var(name, (float)value, true); |
| 82 | vars->_vars.Add(var); |
| 83 | } |
| 84 | return vars; |
| 85 | } |
| 86 | |
| 87 | void GameStateEvaluatorFunctions::SaveVariables(SerializeBinStream& f, GameVarSpace* vars) |
| 88 | { |