| 120 | } |
| 121 | |
| 122 | Texture* PreloadedTextures::New(RStringB name) |
| 123 | { |
| 124 | // make texture permanent |
| 125 | // assign new id |
| 126 | // search data for the same texture |
| 127 | for (int i = 0; i < _data.Size(); i++) |
| 128 | { |
| 129 | Texture* dataI = _data[i]; |
| 130 | if (dataI && dataI->GetName() == name) |
| 131 | { |
| 132 | return dataI; |
| 133 | } |
| 134 | } |
| 135 | Ref<Texture> txt = GlobLoadTexture(name); |
| 136 | _data.Add(txt); |
| 137 | return txt; |
| 138 | } |
| 139 | |
| 140 | Texture* PreloadedTextures::New(PreloadedTexture id) |
| 141 | { |
no test coverage detected