| 148 | } |
| 149 | |
| 150 | void Object::SetShadow(int level, RemmemberShadow* shadow) |
| 151 | { |
| 152 | if (!_shadow) |
| 153 | { |
| 154 | _shadow = new ShadowIndex; |
| 155 | _shadow->_nShadows = 0; |
| 156 | } |
| 157 | if (!_shadow->_lods[level]) |
| 158 | { |
| 159 | _shadow->_nShadows++; |
| 160 | } |
| 161 | _shadow->_lods[level] = shadow; |
| 162 | } |
| 163 | |
| 164 | ShadowCache::ShadowCache() |
| 165 | { |