| 800 | /// Default base returns an all-default set; only the GL33 backend stores it. |
| 801 | virtual ShadowMapTuning GetShadowMapTuning() const { return {}; } |
| 802 | virtual void SetShadowMapTuning(const ShadowMapTuning& /*tuning*/) {} |
| 803 | |
| 804 | /// One alpha-tested shadow-caster batch: a contiguous run of the alpha vertex |
| 805 | /// buffer sharing one caster texture, whose alpha cuts the cast shadow (so |
no outgoing calls