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hub / github.com/BohemiaInteractive/CWR / SetShadowMapTuning

Method SetShadowMapTuning

engine/Poseidon/Graphics/Core/Engine.hpp:802–802  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

800 /// Default base returns an all-default set; only the GL33 backend stores it.
801 virtual ShadowMapTuning GetShadowMapTuning() const { return {}; }
802 virtual void SetShadowMapTuning(const ShadowMapTuning& /*tuning*/) {}
803
804 /// One alpha-tested shadow-caster batch: a contiguous run of the alpha vertex
805 /// buffer sharing one caster texture, whose alpha cuts the cast shadow (so

Callers 11

DrawShadowsTabFunction · 0.45
TriShadowSetDarknessFunction · 0.45
TriShadowSetBiasFunction · 0.45
TriShadowSetCascadesFunction · 0.45
TriShadowSetDistanceFunction · 0.45
TriShadowSetSplitFunction · 0.45
TriShadowSetOmniFunction · 0.45
TriShadowSetOmniR0Function · 0.45
TriShadowSetOmniR1Function · 0.45
TriShadowSetFadeFunction · 0.45
TriShadowSetResFunction · 0.45

Calls

no outgoing calls

Tested by 10

TriShadowSetDarknessFunction · 0.36
TriShadowSetBiasFunction · 0.36
TriShadowSetCascadesFunction · 0.36
TriShadowSetDistanceFunction · 0.36
TriShadowSetSplitFunction · 0.36
TriShadowSetOmniFunction · 0.36
TriShadowSetOmniR0Function · 0.36
TriShadowSetOmniR1Function · 0.36
TriShadowSetFadeFunction · 0.36
TriShadowSetResFunction · 0.36