SSAA render scale: render the frame at scale x window size into an offscreen target and downsample to the window. The only general cure for sub-pixel OPAQUE geometry sparkle (fence bars, wires), which alpha-to-coverage cannot touch and MSAA only dampens. 1.0 = off.
| 419 | // for sub-pixel OPAQUE geometry sparkle (fence bars, wires), which |
| 420 | // alpha-to-coverage cannot touch and MSAA only dampens. 1.0 = off. |
| 421 | virtual void SetRenderScale(float /*scale*/) {} |
| 422 | virtual float GetRenderScale() const { return 1.0f; } |
| 423 | |
| 424 | // MSAA sample count on the frame render target (0/1 = no multisampling). |
no outgoing calls