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hub / github.com/BohemiaInteractive/CWR / SetMsaaSamples

Method SetMsaaSamples

engine/Poseidon/Graphics/Core/Engine.hpp:425–425  ·  view source on GitHub ↗

MSAA sample count on the frame render target (0/1 = no multisampling).

Source from the content-addressed store, hash-verified

423
424 // MSAA sample count on the frame render target (0/1 = no multisampling).
425 virtual void SetMsaaSamples(int /*samples*/) {}
426 virtual int GetMsaaSamples() const { return 0; }
427
428 // Instanced-run mode: the scene batches a sorted run of

Callers 3

DrawRenderTabFunction · 0.45
TriSetMsaaFunction · 0.45

Calls

no outgoing calls

Tested by 1

TriSetMsaaFunction · 0.36