re-upload only viewProj matrix (for clip range changes without affecting fog)
| 484 | } // re-upload frame UBO with current GScene camera (needed when camera changes mid-frame) |
| 485 | virtual void UpdateProjection() {} // re-upload only viewProj matrix (for clip range changes without affecting fog) |
| 486 | virtual void PrepareMeshTL(const LightList& lights, const Matrix4& modelToWorld, const render::LegacySpec& spec) { |
| 487 | } // prepare internal variables |
| 488 | virtual void BeginMeshTL(const Shape& sMesh, int spec, bool dynamic = false) {} // convert all mesh vertices |
| 489 | virtual void EndMeshTL(const Shape& sMesh) {} // forget mesh |
| 490 | virtual void DrawSectionTL(const Shape& sMesh, int beg, int end) {} |
no outgoing calls
no test coverage detected