| 420 | // alpha-to-coverage cannot touch and MSAA only dampens. 1.0 = off. |
| 421 | virtual void SetRenderScale(float /*scale*/) {} |
| 422 | virtual float GetRenderScale() const { return 1.0f; } |
| 423 | |
| 424 | // MSAA sample count on the frame render target (0/1 = no multisampling). |
| 425 | virtual void SetMsaaSamples(int /*samples*/) {} |
no outgoing calls
no test coverage detected