| 424 | // MSAA sample count on the frame render target (0/1 = no multisampling). |
| 425 | virtual void SetMsaaSamples(int /*samples*/) {} |
| 426 | virtual int GetMsaaSamples() const { return 0; } |
| 427 | |
| 428 | // Instanced-run mode: the scene batches a sorted run of |
| 429 | // identical static shapes; backends that support it draw every TL section |