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hub / github.com/BohemiaInteractive/CWR / GetMsaaSamples

Method GetMsaaSamples

engine/Poseidon/Graphics/Core/Engine.hpp:426–426  ·  view source on GitHub ↗

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424 // MSAA sample count on the frame render target (0/1 = no multisampling).
425 virtual void SetMsaaSamples(int /*samples*/) {}
426 virtual int GetMsaaSamples() const { return 0; }
427
428 // Instanced-run mode: the scene batches a sorted run of
429 // identical static shapes; backends that support it draw every TL section

Callers 1

DrawRenderTabFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected