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hub / github.com/BohemiaInteractive/CWR / GetAlphaToCoverage

Method GetAlphaToCoverage

engine/Poseidon/Graphics/Core/Engine.hpp:408–408  ·  view source on GitHub ↗

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406 // killing whole pixels. No-op on backends without MSAA.
407 virtual void SetAlphaToCoverage(bool /*enable*/) {}
408 virtual bool GetAlphaToCoverage() const { return false; }
409
410 // Diagnostic: replace object shading with a flat solid colour (red), keeping
411 // the alpha-test silhouette + cutout holes. A highlight that vanishes under

Callers 1

DrawRenderTabFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected