| 979 | } |
| 980 | |
| 981 | void EditCursor::Simulate(float deltaT, SimulationImportance prec) |
| 982 | { |
| 983 | int i, j, x, z; |
| 984 | auto& input = InputSubsystem::Instance(); |
| 985 | Landscape* land = GLOB_LAND; |
| 986 | |
| 987 | // restore unmagnetized positions |
| 988 | if (m_bMagnetize) |
| 989 | { |
| 990 | for (i = 0; i < m_Selection.Size(); i++) |
| 991 | { |
| 992 | land->GetObject(m_Selection[i])->SetTransform(m_transPure[i]); |
| 993 | } |
| 994 | m_transPure.Init(INIT_SEL_ITEMS); |
| 995 | m_bMagnetize = false; |
| 996 | } |
| 997 | |
| 998 | // process events from editor |
| 999 | m_bMoved = false; |
| 1000 | bool busy = ProcessEvents(); |
| 1001 | |
| 1002 | if (input.ConsumeKeyPress(SDL_SCANCODE_INSERT)) |
| 1003 | { |
| 1004 | SwitchCamera(); |
| 1005 | } |
| 1006 | |
| 1007 | // init |
| 1008 | Vector3 position = Position(); |
| 1009 | float rotYAngle = 0, rotXAngle = 0; |
| 1010 | |
| 1011 | const bool* keystate = SDL_GetKeyboardState(nullptr); |
| 1012 | bool bFaster = keystate[SDL_SCANCODE_SCROLLLOCK]; |
| 1013 | float speedKeyb = deltaT * SPEED_KEYB; |
| 1014 | |
| 1015 | bool bReset = false; // Reset camera position |
| 1016 | Point3 ptMin, ptMax; |
| 1017 | |
| 1018 | // translate cursor keys to mouse moving |
| 1019 | float speedX = input.GetMouseDeltaX() * SPEED_MOUSE; |
| 1020 | float speedZ = -input.GetMouseDeltaY() * SPEED_MOUSE; |
| 1021 | if (bFaster) |
| 1022 | { |
| 1023 | speedX *= SPEED_SCROLL; |
| 1024 | speedZ *= SPEED_SCROLL; |
| 1025 | speedKeyb *= SPEED_SCROLL; |
| 1026 | } |
| 1027 | |
| 1028 | Frame moveTrans; |
| 1029 | moveTrans.SetTransform(*this); |
| 1030 | |
| 1031 | // process mouse moving |
| 1032 | if (_cameraOnEdit) |
| 1033 | { |
| 1034 | // edit cursor movement |
| 1035 | |
| 1036 | switch (MODE(m_wFlags)) |
| 1037 | { |
| 1038 | case MODE_NORMAL: |
nothing calls this directly
no test coverage detected