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github.com/BohemiaInteractive/CWR
/ NextAliveExpected
Method
NextAliveExpected
engine/Poseidon/Dev/Debug/DebugTrap.cpp:165–172 ·
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Source
from the content-addressed store, hash-verified
163
}
164
165
void Debugger::NextAliveExpected(int timeout)
166
{
167
if (_watch)
168
{
169
_watch->SetAliveTimeout(timeout);
170
_watch->KeepAlive();
171
}
172
}
173
174
bool Debugger::CheckingAlivePaused()
175
{
Callers
12
SwitchLandscape
Method · 0.80
Load
Method · 0.80
Save
Method · 0.80
LoadBin
Method · 0.80
SaveBin
Method · 0.80
WarningMessageLevel
Function · 0.80
ErrorMessage
Method · 0.80
ProcessEvents
Method · 0.80
Draw
Method · 0.80
Start
Method · 0.80
RenderFrame
Function · 0.80
ErrorMessage
Method · 0.80
Calls
2
SetAliveTimeout
Method · 0.80
KeepAlive
Method · 0.80
Tested by
no test coverage detected