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/
github.com/BohemiaInteractive/CWR
/ Active
Method
Active
engine/Poseidon/Core/ProgressSystem.cpp:111–114 ·
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Source
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109
}
110
111
bool ProgressSystem::Active() const
112
{
113
return GEngine->TextBank() && (_progressTitle.GetLength() > 0 || _progressDisplay);
114
}
115
116
void ProgressSystem::Draw()
117
{
Callers
9
IsDisplayEnabled
Method · 0.45
Simulate
Method · 0.45
Simulate
Method · 0.45
Simulate
Method · 0.45
Simulate
Method · 0.45
SimulateOneIter
Method · 0.45
Simulate
Method · 0.45
Simulate
Method · 0.45
IsInGameplay
Method · 0.45
Calls
2
TextBank
Method · 0.45
GetLength
Method · 0.45
Tested by
no test coverage detected