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hub / github.com/BohemiaInteractive/CWR / Active

Method Active

engine/Poseidon/Core/ProgressSystem.cpp:111–114  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

109}
110
111bool ProgressSystem::Active() const
112{
113 return GEngine->TextBank() && (_progressTitle.GetLength() > 0 || _progressDisplay);
114}
115
116void ProgressSystem::Draw()
117{

Callers 9

IsDisplayEnabledMethod · 0.45
SimulateMethod · 0.45
SimulateMethod · 0.45
SimulateMethod · 0.45
SimulateMethod · 0.45
SimulateOneIterMethod · 0.45
SimulateMethod · 0.45
SimulateMethod · 0.45
IsInGameplayMethod · 0.45

Calls 2

TextBankMethod · 0.45
GetLengthMethod · 0.45

Tested by

no test coverage detected