| 516 | } |
| 517 | |
| 518 | IWave* SoundScene::OpenAndPlay2D(const char* filename, float volume, float frequency, bool accomodate) |
| 519 | { |
| 520 | IWave* handle = Open(filename, false, accomodate); |
| 521 | if (handle) |
| 522 | { |
| 523 | handle->SetVolume(volume, frequency, true); |
| 524 | } |
| 525 | return handle; |
| 526 | } |
| 527 | |
| 528 | void SoundScene::Reset() |
| 529 | { |