Preview tied to the 3D Audio (EAX) toggle. Applies a dramatic reverb preset (e.g. stone corridor) and plays a 3D effect sample — toggling EAX restarts so the user hears the wet vs dry diff immediately. No-op on backends that don't expose EFX.
| 290 | // — toggling EAX restarts so the user hears the wet vs dry diff |
| 291 | // immediately. No-op on backends that don't expose EFX. |
| 292 | virtual void StartEAXPreview() {} |
| 293 | |
| 294 | // Mute every currently-playing music-kind wave without stopping it, |
| 295 | // so the Audio screen's previews aren't fighting menu background |
no outgoing calls
no test coverage detected