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hub / github.com/BohemiaInteractive/CWR / Load

Method Load

engine/Poseidon/Audio/DynSound.cpp:36–40  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

34}
35
36void DynSound::Load(const char* name)
37{
38 _name = name;
39 FindSFX(name, _emptySound, _sounds);
40}
41
42SoundEntry DynSound::LoadEntry(const ParamEntry& entry)
43{

Callers

nothing calls this directly

Calls 1

FindSFXFunction · 0.85

Tested by

no test coverage detected