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github.com/BohemiaInteractive/CWR
/ Load
Method
Load
engine/Poseidon/Audio/DynSound.cpp:36–40 ·
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Source
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34
}
35
36
void DynSound::Load(const char* name)
37
{
38
_name = name;
39
FindSFX(name, _emptySound, _sounds);
40
}
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SoundEntry DynSound::LoadEntry(const ParamEntry& entry)
43
{
Callers
nothing calls this directly
Calls
1
FindSFX
Function · 0.85
Tested by
no test coverage detected