| 50 | } |
| 51 | |
| 52 | bool DynSound::IsOneLoopingSound() const |
| 53 | { |
| 54 | if (_sounds.Size() != 1) |
| 55 | { |
| 56 | return false; |
| 57 | } |
| 58 | if (_sounds[0]._max_delay > 0) |
| 59 | { |
| 60 | return false; |
| 61 | } |
| 62 | if (_emptySound._max_delay > 0) |
| 63 | { |
| 64 | return false; |
| 65 | } |
| 66 | return true; |
| 67 | } |
| 68 | |
| 69 | const SoundEntry& DynSound::SelectSound(float probab) const |
| 70 | { |