| 1186 | } |
| 1187 | |
| 1188 | void EntityAI::SetObjectTexture(int index, Texture* texture) |
| 1189 | { |
| 1190 | if (index >= 0 && index < _hiddenSelectionsTextures.Size()) |
| 1191 | { |
| 1192 | _hiddenSelectionsTextures[index] = texture; |
| 1193 | } |
| 1194 | } |
| 1195 | |
| 1196 | bool EntityAI::FindWeapon(const WeaponType* weapon) const |
| 1197 | { |