| 67 | const float AccuracyLast = 7200; // how long we can remember the information |
| 68 | |
| 69 | void AIStatsCampaign::AddVariable(GameVariable& var) |
| 70 | { |
| 71 | for (int i = 0; i < _variables.Size(); i++) |
| 72 | { |
| 73 | if (_variables[i]._name == var._name) |
| 74 | { |
| 75 | _variables[i] = var; |
| 76 | return; |
| 77 | } |
| 78 | } |
| 79 | _variables.Add(var); |
| 80 | } |
| 81 | |
| 82 | void AIStatsCampaign::Update(AIStatsMission& mission) |
| 83 | { |