| 377 | } |
| 378 | |
| 379 | void AICenter::UpdateMap() |
| 380 | { |
| 381 | // due to bus limitation it is not possible to check all fields |
| 382 | // for dirty flag in every simulation cycle |
| 383 | // (it took 10-15% for 20fps when there were no dirty fields) |
| 384 | // limit dirty flag checking is important when there are little dirty fields |
| 385 | int i; |
| 386 | int n = TargetsPerCycle; |
| 387 | for (i = 0; i < n; i++) |
| 388 | { |
| 389 | _map->ProcessChange(); |
| 390 | } |
| 391 | |
| 392 | n = FieldsPerCycle; |
| 393 | int nRows = 16; |
| 394 | int nAll = LandRange * LandRange; |
| 395 | |
| 396 | // finish row |
| 397 | if (_column != 0) |
| 398 | { |
| 399 | bool dirty = false; |
| 400 | for (i = 0; i < _column; i++) |
| 401 | { |
| 402 | if (_map->_dirty(i, _row) != 0) |
| 403 | { |
| 404 | dirty = true; |
| 405 | } |
| 406 | } |
| 407 | |
| 408 | while (_column != 0) |
| 409 | { |
| 410 | if (n <= 0 || nAll <= 0) |
| 411 | { |
| 412 | goto EndOfUpdateMap; |
| 413 | } |
| 414 | if (_map->_dirty(_column, _row) != 0) |
| 415 | { |
| 416 | UpdateField(_column, _row); |
| 417 | n--; |
| 418 | } |
| 419 | _column = (_column + 1) & (LandRangeMask); |
| 420 | nAll--; |
| 421 | } |
| 422 | if (!dirty) |
| 423 | { |
| 424 | _map->_dirtyRow[_row] = 0; |
| 425 | } |
| 426 | _row = (_row + 1) & (LandRangeMask); |
| 427 | nRows--; |
| 428 | } |
| 429 | |
| 430 | while (true) |
| 431 | { |
| 432 | AI_ERROR(_column == 0); |
| 433 | if (n <= 0 || nRows <= 0 || nAll <= 0) |
| 434 | { |
| 435 | goto EndOfUpdateMap; |
| 436 | } |
nothing calls this directly
no test coverage detected