| 2183 | } |
| 2184 | |
| 2185 | void GameState::NewType(const char* name, GameType val, CreateGameDataFunction* func, RString tname) |
| 2186 | { |
| 2187 | GameTypeType en; |
| 2188 | en.name = name; |
| 2189 | en.value = int(val); |
| 2190 | en.createFunction = func; |
| 2191 | en.typeName = tname; |
| 2192 | _typeNames.Add(en); |
| 2193 | } |
| 2194 | |
| 2195 | void GameState::NewNularOps(const GameNular* f, int count) |
| 2196 | { |