| 139 | LOG_INFO(Core, "Changed working directory to: {}", workDir); |
| 140 | |
| 141 | if (AppConfig::Instance().PrintMPVersion()) |
| 142 | { |
| 143 | PrintMPCompatibilityTuple(*this); |
| 144 | m_startupExitCode = 0; |
| 145 | return false; |
| 146 | } |
| 147 | |
| 148 | const std::string oldPathsRoot = std::filesystem::current_path().string(); |
| 149 | GamePaths::Instance().Initialize("CWR", "ColdWarAssault", "Cold War Assault", AppConfig::Instance().OldPaths(), |
| 150 | oldPathsRoot.c_str()); |
| 151 | Poseidon::ApplyGamePathsToLegacyGlobals(); |
| 152 | |
| 153 | // Refresh the crash handler after path setup. Linux uses the user dir for reports; Windows |
| 154 | // keeps minidumps beside the executable. |
| 155 | Poseidon::Foundation::InstallCrashHandler(GamePaths::Instance().UserDir().c_str()); |
| 156 | |
| 157 | LOG_INFO(Core, "Command-line parsing complete"); |
| 158 | LOG_INFO(Core, " user_dir: {}", GamePaths::Instance().UserDir()); |
| 159 | LOG_INFO(Core, " user_content_dir: {}", GamePaths::Instance().UserContentDir()); |
| 160 | LOG_INFO(Core, " cache_dir: {}", GamePaths::Instance().CacheDir()); |
| 161 | LOG_INFO(Core, " temp_dir: {}", GamePaths::Instance().TempDir()); |
| 162 | |
| 163 | // Disable caps lock for cheats / dev hotkeys. |
| 164 | InitCapsLock(); |
| 165 | return true; |
| 166 | } |
| 167 | |
| 168 | bool GameBase::ReadConfiguration() |
| 169 | { |
| 170 | LOG_INFO(Config, "Initializing configuration system..."); |
| 171 | |
| 172 | // Config: in-process defaults → CLI overrides. |
| 173 | AppConfig& appConfig = AppConfig::Instance(); |
| 174 | GetConfig().Initialize(appConfig); |
| 175 |
nothing calls this directly
no test coverage detected