Path to the system-global audio.cfg. Lives directly under the user-data directory (NOT the per-profile Users/ / subdir) — audio is per-machine, not per-game-profile.
| 607 | preset.flDensity = AL_EAXREVERB_MAX_DENSITY; |
| 608 | |
| 609 | ApplyEFXProperties(_efxEffect, _efxSlot, preset); |
| 610 | LOG_DEBUG(Audio, "EFX: applied preset '{}' size={}", presetName, size); |
| 611 | return true; |
| 612 | } |
| 613 | |
| 614 | namespace |
| 615 | { |
| 616 | // Path to the system-global audio.cfg. Lives directly under the |
| 617 | // user-data directory (NOT the per-profile Users/<name>/ subdir) — |
no outgoing calls
no test coverage detected