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Function AudioConfigPath

engine/PoseidonOpenAL/SoundSystemOAL.cpp:609–614  ·  view source on GitHub ↗

Path to the system-global audio.cfg. Lives directly under the user-data directory (NOT the per-profile Users/ / subdir) — audio is per-machine, not per-game-profile.

Source from the content-addressed store, hash-verified

607 preset.flDensity = AL_EAXREVERB_MAX_DENSITY;
608
609 ApplyEFXProperties(_efxEffect, _efxSlot, preset);
610 LOG_DEBUG(Audio, "EFX: applied preset '{}' size={}", presetName, size);
611 return true;
612}
613
614namespace
615{
616// Path to the system-global audio.cfg. Lives directly under the
617// user-data directory (NOT the per-profile Users/<name>/ subdir) —

Callers 2

LoadConfigMethod · 0.85
SaveConfigMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected