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hub / github.com/BohemiaInteractive/CWR / AudioConfigPath

Function AudioConfigPath

engine/PoseidonOpenAL/SoundSystemOAL.cpp:609–614  ·  view source on GitHub ↗

Path to the system-global audio.cfg. Lives directly under the user-data directory (NOT the per-profile Users/ / subdir) — audio is per-machine, not per-game-profile.

Source from the content-addressed store, hash-verified

607 _hwAccel = false;
608 return false;
609}
610
611bool SoundSystemOAL::ApplyEFXByName(const char* presetName, float size)
612{
613 if (!_eaxEnabled || !_efxSlot || !_efxEffect)
614 return false;
615
616 const auto* entry = EFX::FindPreset(presetName);
617 if (!entry)

Callers 2

LoadConfigMethod · 0.85
SaveConfigMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected