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hub / github.com/BohemiaInteractive/CWR / SurfaceName

Function SurfaceName

engine/PoseidonGL33/TextureBankGL33_Core.cpp:42–45  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

40}
41
42static void SurfaceName(char* buf, int bufSize, const SurfaceInfoGL33& surface)
43{
44 snprintf(buf, bufSize, "\t%s,%d,%d,", FormatNameGL(surface._format), surface._w, surface._h);
45}
46
47TextBankGL33::TextBankGL33(EngineGL33* engine) : _totalAllocated(0)
48{

Callers 1

VerifyChecksumsMethod · 0.85

Calls 1

FormatNameGLFunction · 0.85

Tested by

no test coverage detected